Thursday, December 17, 2015

Lamp Idea #2



Decided to sketch up an idea for another lamp for fun, this one Poseidon themed. 

Monday, December 14, 2015

Final Project: Final!



And finished! Attached the staff and base with strong Apoxy and super glue. Attached the working switch and gave it a cord. Really like how it came out! Thanks to everyone who helped!

Final Project #6



Attached the LED's and hooked up the wiring to make the orb glow.

Final Project #5



Attached the horns by grinding them down to fit on the belt sander and then used Apoxy to attach them. Painted the print black and then did a light spray of gold. 

Final Project #4


Finished modeling and printed out all of the pieces!

Final Project #3


Modeling the staff on top of the sketch to make it more true to the original drawing.

Thursday, December 3, 2015

Joints!



And the staff is now starting to form! A big thank you to LeRon for showing me the free-form tool! It's been a great help!

Wednesday, December 2, 2015

Spike Models




I got all of the spikes modeled for the staff thanks to some help from Professor Bryan! Here are three of the seven finished spikes.

Thursday, November 19, 2015

3D Mushroom (Proposal is a couple posts down)

A couple failed attempts at printing a 3D mushroom before the final product!

Finished Metal Prototype

Here's a picture of the prototype done in metal in the final stages before total completion.  

Tuesday, November 17, 2015

Final Project Proposal: Lamp of Hades








My idea is to create a lamp with  green LED's in the center of the orb. The orb will be made out of clear plastic with two holes on the side to attach to the staff, and also for wiring. I plan to thread the wires down through the staff into the base, where, if possible, a button can be use to turn it on and off. I plan on having the button look like a rock to blend in with the rest of the land.

For the staff and rocks, I plan on 3D printing them as a shell, and then painting them.

I may or may not include the hand, because I'm not sure if I like it or not. I might just have the staff instead.

Monday, November 9, 2015

Car Modeling


Started over from scratch to create the windshield, and I liked how this one turned out a lot better. I plan on building things separately then joining them all together in an assembly.

Thursday, October 22, 2015

I'm Stuck Again... :(



So I drew the tabs that will be used, but when I went to create corner seams, they wouldn't work and I couldn't find out why. They are new solids and are not drawn on the original face.




I can't get them connected and I don't know how to fix it, so I didn't want to start adding the holes for it before getting this problem fixed. Any help would be greatly appreciated!

Monday, October 12, 2015

Fleshing Out Ideas



I started fleshing out the design that we'd be creating by drawing it in different angles to get a better sense of how the vehicle looks.

Wednesday, October 7, 2015

SMV: Refined Prototype


For the refined prototype, I went with the design that I liked the best from the paper prototypes. I measured out the cuts more, so they are each .5 inches and the top bands are .7 inches. I also cut out flaps for easier attachment and that worked out much better than overlapping strips.

SMV: Paper Prototypes





For the Sheet Metal Vessel Paper Prototypes, I had two general themes. Thin, ornamental style cuts and then box-like shapes.



These aren't all of the prototypes that I made, but these were the ones that I thought were the most successful. I




I really liked the look of this one in particular, and I think the design could transfer over to metal decently.

Paper Construction Practice


For the Paper Construction practice, I decided to try and make the star because I liked how it looked. I had troubles with getting the glue to hold the piece together, so I ended up taping the flaps down instead to try and keep it held together better.

Tuesday, October 6, 2015

Thingiverse

Thingiverse Entry

The most helpful feedback that I got from my peers was about how to form the top, rounded end of the screwdriver. Another student had a similar problem, and we went about it a fairly similar way, but there were a few differences in the plane and extruding process. I did multiple layers of planes to try and gradually round and then added a fillet, and they used less planes and smaller circles with a fillet to make a rounded top. Both of us attempted creating a revolve for the top, but neither of us achieved the desired outcome with that method.

Car Modeling #1





We decided to do some design sketches as our first step of the modeling process to get some different ideas of what we could model. 









I decided to try a more angular car, rather than a heavily rounded one, since I think working with geometric shapes would be easier in Inventor.